c++ - DirectX 9 "Loading textures" progress bar -


It does not need to look like a progress bar.
I just want to say that "loading the picture .." when the texture is loading, then it is loading by saying "done".

I do not know how to do this?

I did this in some directX applications that I was working on.

The idea behind this is to D3DXSPRITE to draw text on the interface screen. Start drawing drawing with Direct3D device, start drawing with the phantom, call the Phantom DrawText function, and then finish the Phantom and Device View.

Note: This requires that your direct 3D device and Phantom begin before . You did the dialogue stack / popup objects I used to call my redraw function every time I called the screen , So before I load the texture, I added a dialog with the loading message, started the screen again, then started loading, and then with "finished" Dialogue changed / modified! Message, and redrew again

Hope it helps!


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