c# - Play Sound Channels -


Hi I am creating an audio editor.

I want to play an audio (wave) channel (R

if you want To remove the samples directly, the left and right channels of WAV files are suppressed, which means that you get a sample from the left channel, so from the right one else, if you know the sample size. The channel should be easy to extract samples.

If you want to do it dynamically, and If the position offers the ability to start playback, then I can implement a custom stream derived class which helps you read samples of left or right of the right channels.

Also check this thread:


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