I have learned mainly Cocoa + Objective for iPhone development, and let me make this skill set a very basic To use Kiosk Applications for OS X in a few days. The app basically follows:
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In the setup, two touch screen monitors, the app needs to run full screen mode. On the right the monitor works as a detailed view of the list of options on the left. On the left side there are 3 options on the monitor. Choosing one will play a movie on the right, choosing two will take you to a quiz, picking 3 will drag a webview.
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The user can not use any other operation PC (I have started reading about OS X application development and realized that coca is for this type of app
My questions are short
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First of all, run my app in a kiosk mode Any help about this has been greatly appreciated! I have a little time shortage (talk about life in 2 days, startup to do all this!), So completely static content is fine, I'm a little worried how OS X will handle full screen mode If the app is written in a small window size (Scaling etc.)
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Next, let's say there are two windows, one on each screen, how do I deal with the focus? If the user is suddenly bored with the material on the right side and touches the window to the left, then the first touch will probably focus on the window and the other will act as a click on the button. I want to avoid this scenario!)
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What are the navigation paradigms in OS X? I'm not sure it's as simple as
[navigationController pushViewController]
? In short, how can I show a new view from an existing scene?
Thanks,
Teja
Next, let's say there are two windows, one on each screen, how I focus Deals? If the user is suddenly bored with the material on the right side and touches the window to the left, then the first touch will probably focus on the window and the other will act as a click on the button. I want to avoid this scenario!)
The default is if you have a custom view, then accepts FirstMouse:
with Yes to support click-through in
.
Navigation paragraphs in OS X?
Usually your window-based or source-list-based application is unusual.
I think this
[navigationController pushViewController]
?
is not as simple as it is easier and more complex at the same time. There is no stack for management; You can have several windows at the same time. When you want everything in a window (in your kiosk-mode app), in that case you are able to switch from one view to another using the tab view (with or without tab).
In short, how do I show a new view on an existing scene?
You do not do this. In the same supervision, there is absolutely no support in AppKit when moving from one view to another, and is almost always wrong.
In the normal application, you should create multiple windows. In an app like yours, you have to use tab views View controllers can help you here, although the NIVUI controllers are different from UIViewControllers (as I mentioned, there is no visual stack) ; They are the same as NSWindowControllers.
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