Specific questions about C# Dispose Pattern -


I have some basic questions about the settlement pattern in C #.

In the following code snippet, which is a standard way of implementing the settlement pattern, you will see that the managed resources are not settled if the settlement is wrong how / when are they handled? Does the GC come together and handle later managed resources? But if this is the case, what does the GG SuppressFineralize (this) call? Can someone give me an example of managing the managed resources? The events of unhooking comes into focus. Anything else? The way the pattern is written, it seems that if they did not do anything in the "If (settlement)" section then they would settle (later). Comments?

  Protected Virtual Zero Disposes (Bull Displacement) {If (Disposed!) {If there is no unmanaged resource to release, but if we add them , Then they need to be released here. } Dealt = true; // If this is available, call the Base Base Dispos (Boolean) method base. Diszay; }} /  

Is it true that I have used Disk (boole) in this thread? It says, "Meta-Meta comment - along with it, it is important that you never use locking or locking during your unmanaged cleaning." Why is it? Is this unmanaged resource? But also applies?

Finally, do IDICspos Never implement the force at the last device (~ MyClass) in C #? I believe I read somewhere that the last planner and IDisposable are not necessary (or desirable) if there is no unmanaged resource However, I see in some instances the use of the last world (see: as an example) Thanks, Dave

IDisposable pattern Vika is a unsuccessful way: If a customer forgets to call Dzpas , then call the last name called Runtime after (false) (note that This part is missing in your sample).

In the latter case, that is when dissection is finally called, managed resources will have already been cleaned because otherwise the object in question will not be eligible for garbage collection. .

But if it is, then GC We do?

Comes with the additional cost running final, so if possible it should be avoided Calling GC Superimmise (this) will eventually stop running and therefore the object can be collected more efficiently.

In general no one should rely on the ultimate because there is no guarantee that a finalizer will run some problems with final posts are described by Raymond Chen in the following post:


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